Tools of the Trade
A list of the items that Dekar can equip in Estpolis Biography II. Weapon and armor lists start with Dekar's initial equipment up to the Karlloon North Shrine; ring and rock lists start with everything found at the beginning of the game up to the Karlloon North Shrine. Weapons are listed in order of increasing power; armor, in order of increasing defense; rings and rocks, in order of increasing worth. Includes items' attribute increases and any ikari powers (IP), special effects and/or protections they offer.

Items from the Ancient Cave listed here are those that are unique to that dungeon. The rule of thumb for equipping Dekar in the Ancient Cave is that he can use whatever Guy can use.

Legend:
* blue treasure chest item (Ancient Cave)
† cursed

Jump to: armor - shields - helmets - rings - rocks and jewels

// Weaponry
item ATPother increases method of acquisition
SuhrCustom11 50--- find in Ancient Cave
Multi sword 86--- purchase in Karlloon for 9450 gold
attacks twice
Bomb attack: attack all enemies
Bronze sword 98 --- initial equipment; purchase in Bound Kingdom for 5000 gold
Water attack: water attack on one enemy; 150% damage
Deadly sword† 100 GUT +10 find in North Dungeon
8% chance of a critical hit with 300% damage
Bomb attack: attack all enemies
Hand ax 104 --- purchase in Aleyn for 6000 gold
Bomb attack: attack all enemies
Thunder ax 108 DEF +4, STR +8 find in North Dungeon
thunder-elemental
Thunderball: thunder attack on one enemy; 300% damage
Long sword 120 --- purchase in Gruberik and Narcysus for 8000 gold
Dekar blade 188 --- find in Karlloon North Shrine
10% chance of a critical hit with 200% damage
Fatal blow: reduces an enemy's HP by 50%
Gades blade* 200 --- find in Ancient Cave; win from Gades - first battle (rare)
dark-elemental; 10% chance of a critical hit
Octo strike: attacks all enemies 8 times; neutral-elemental
Beserk blade† 200 --- find in Ancient Cave
dark-elemental; 50% chance of a critical hit
Bomb attack: attack all enemies
Flying blow 240 --- find in Ancient Cave
effective against flying enemies; 10% chance of a critical hit with 200% damage
Swoop: flying attack against all enemies
Lucky blade† 300 --- find in Ancient Cave
40% chance of a critical hit
Mega ax* 400DEF +20 find in Ancient Cave
thunder-elemental; 10% chance of critical hit with 200% damage
Thundershriek: thunder attack on all enemies
Fry sword* 410 every other stat +10 find in Ancient Cave
light-elemental; 10% chance of critical hit with 200% damage
Sizzle: light attack on all enemies, then casts Zap
Myth blade 450 --- find in Ancient Cave
Battle fury: reduce an enemy's HP by 1/4
Sky sword* 450 DEF +25, STR +50 find in Ancient Cave
thunder-elemental; 10% chance of critical hit with 200% damage
Skysplitter: thunder attack on all enemies, then casts Thunder

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// Armor
item DEF other increasesmethod of acquisition
Iron mail 39 --- initial equipment
Paralysis cure: cures party of paralysis
Chain armor 47 --- purchase in Bound Kingdom for 4500 gold
Thick cloth 48 --- purchase in Bound Kingdom and Aleyn for 4700 gold
Paralysis cure: cures party of paralysis
Stone plate 49 --- purchase in Bound Kingdom and Aleyn for 4850 gold
Reviver: resurrects a character and restores 50% of their HP
Plated cloth 54 --- purchase in Gruberik and Narcysus for 5800 gold
Iron plate 59 --- purchase in Karlloon for 5950 gold
Reviver: resurrects a character and restores 50% of their HP
Deadly armor† 63 ATP and STR +5 win from Deadly Armor monster
Recovery: heals all damage to one character
Metal mail 68 --- purchase in Karlloon for 6250 gold
Sacred song: restores all of a character's HP
Mirak plate* 120 --- find in Ancient Cave
protects against paralysis
Magic rebirth: restores all of a character's MP

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// Shields
item DEF other increases method of acquisition
Brone shield 28 --- initial equipment
Spell repel: increases one character's MGR during battle (stronger than Shield spell)
Round shield 34 --- purchase in Bound Kingdom, Aleyn, Gruberik and Narcysus for 4600 gold
Big shield 37 --- found in North Lighthouse; purchase in Gruberik and Narcysus for 5900 gold
Tall shield 39--- purchase in Karlloon for 6000 gold
Berserker: raises party's ATP during battle (stronger than Trick spell)
Fayza shield 41 AGL +5 find in Ancient Tower
Fleet: increases one character's AGL during battle (stronger than Fake spell)
Flame shield* 80 GUT +10 find in Ancient Cave
halves damage from fire attacks
Flameblock: negates all fire attacks against the user for a short period
Bolt shield* 85 ATP and STR +10 find in Ancient Cave
halves damage from thunder attacks
Thunderblock: negates all thunder attacks against the user for a short period
Dark mirror†, *, ** 85 ATP, STR and INT +10 find in Ancient Cave
halves damage from dark attacks; protects against instant death
Dark mist: negates all dark attacks against the user for a short period
Apron shield* 85 ATP, STR and MGR +10 find in Ancient Cave
halves damage from light attacks
Holy wall: negates all light attacks against the user for a short period

** Do not uncurse the Dark Mirror if you find it in the Ancient Cave, or you won't be able to leave with it. Once the curse is removed outside, it can't be brought back into the cave.

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// Helmets
itemDEFother increasesmethod of acquisition
Stone helmet23---initial equipment
Weakpoint: lowers an enemy's DEF by 1/8th
Iron helmet28---purchase in Bound Kingdom for 3600 gold
Slow: reduces AGL of all enemies
Tight helmet32---purchase in Bound Kingdom for 3800 gold
Plate cap33---purchase in Aleyn, Gruberik and Narcysus for 4500 gold
Roomy helmet34---purchase in Gruberik for 4800 gold
Plate helm38---purchase in Karlloon for 5500 gold
Rock helmet38---purchase in Karlloon for 5700 gold
Weaponweak: reduces an enemy's ATP by 1/6th
Agony helm*80GUT +10find in Ancient Cave
protects against sleep
Flame return: reflects all fire attacks against the user for a short period

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// Rings
Trick ring ATP +10 Ancient Cave
increases the strength of the Trick spell
Trick spell
Fake ringATP +10Ancient Cave
increases the strength of the Fake spell
Fake spell
Speedy ring DEF +5, AGL +10Lake Cave
Fake spell
Muscle ring ATP +20 Gordovan West Tower, Ancient Tower
Bravery spell
Protect ring DEF +20 Ancient Tower
Courage spell
Mind ringINT +20 Treasure Sword Shrine
Stronger spell
Fire ring ATP +10 North Lighthouse
physical attacks become fire-elemental
Fireball spell
Water ring DEF +10 Phantom Tree Mountain
physical attacks become water-elemental
Vortex spell
Ice ring DEF +5, AGL +10 Tower of Sacrifice
physical attacks become ice-elemental
Blizzard spell
Thunder ring ATP and STR +10, DEF +5 North Dungeon
physical attacks become thunder-elemental
Bolt spell
Mystery ring ATP and DEF +10 North Lighthouse
protects against sleep
Mirror spell
Undead ring MGR +25 Treasure Sword Shrine
physical attacks become light-elemental; protects against instant death
Perish spell
Sea ring* DEF +25, AGL and INT +10, MGR +20 Ancient Cave
Vortex spell

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// Rocks, Jewels and Etc.
Horse rock ATP and STR +10, DEF +5 Alunze West Cave; win from Horse-type monsters
Frenzy: 150% damage to one enemy
Eagle rock ATP +5, DEF +8, AGL +15 Gordovan West Tower; win from Eagle-type monsters
Dive: 200% damage to one enemy
Lion fang ATP and STR +15, DEF +5, AGL +10 Karlloon North Shrine; win from Lion
Bite: 150% damage to one enemy
Bee rock DEF +10, AGL +20 North Lighthouse; win from Bee-type monsters
Immobilize: attack all enemies and occasionally paralyze them
Cancer rock DEF +20 North Lighthouse; win from Cancer
Scissor slash: attack enemies twice
Pumkin jewelINT +10, MGR +20Ancient Tower; win from Pumpkin Head
Head attack: hard-type attack on one enemy; 200% damage
Bat rock ATP +10, DEF +3, AGL +5 Treasure Sword Shrine; win from Bat-type monsters
Vampire: absorbs an enemy's MP
Flame jewel ATP and INT +10, MGR +5 win from Pug, Hound
Incendiary: fire attack on all enemies
Water jewel* DEF and GUT +10, INT +20 Alunze Castle basement; Ancient Cave
Frost: ice attack on all enemies
Thundo jewel* ATP +30, DEF +5, STR and AGL +10 Ancient Cave
Voltage bolt: thunder attack on all enemies
Earth jewel* DEF and MGR +20 Ancient Cave
Groundshock: earth attack on all non-flying enemies
Twist jewel* DEF +35, AGL +30 Ancient Cave
Twister: magical attack on all enemies
Gloom jewel* MGR +50 Ancient Cave
Dark force: dark attack on all enemies; 40% chance of instant death
Catfish jwl.* GUT and MGR +20 Ancient Cave; win from Catfish (rare)
Mega quake: earth attack on all non-flying enemies
Camu jewel* ATP, INT and MGR +20 Ancient Cave; win from Camu (rare)
Buster attack: 150% damage to all enemies; fire-elemental
Spido jewel* ATP +10, GUT +20 Ancient Cave; win from Tarantula (rare)
Spiderweb: reduces AGL of all enemies
Gorgan rock* ATP, STR and MGR +20, DEF +50 Ancient Cave
Combo attack: fire/ice/thunder/water attack on all enemies
Black eye* all stats except INT +20 Ancient Cave
Gloomsplash: dark/fire attack on all enemies
Silver eye* DEF +10, AGL, INT, GUT and MGR +20 Ancient Cave
Diamond dust: ice/water attack on all enemies
Gold eye* ATP +40, DEF +30, STR and MGR +20 Ancient Cave
Stardust blow: light/thunder attack on all enemies